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	<title>The Shit Storm &#187; Games</title>
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	<link>http://theshitstorm.com</link>
	<description>Where it Always Hits the Fan</description>
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		<title>Resident Evil 6</title>
		<link>http://theshitstorm.com/2012/01/20/resident-evil-6/</link>
		<comments>http://theshitstorm.com/2012/01/20/resident-evil-6/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 18:48:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[ada wong resident evil]]></category>
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		<title>Rumor: talks of possible THQ shutdown</title>
		<link>http://theshitstorm.com/2012/01/18/rumor-talks-of-possible-thq-shutdown/</link>
		<comments>http://theshitstorm.com/2012/01/18/rumor-talks-of-possible-thq-shutdown/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 00:32:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
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		<guid isPermaLink="false">http://theshitstorm.com/?p=498</guid>
		<description><![CDATA[INTEL SOURCE LINK: gamer.blorge.com by Mike Ferro Yesterday, rumors of THQ possibly shelving its entire 2014 game lineup hit the Web followed by speculation that the publisher may be shutting down. Apparently, THQ may also be looking to shop around for a buyer for the company. Kevin Dent, IGDA Mobile SIG chair tweeted that he ]]></description>
			<content:encoded><![CDATA[<p><strong>INTEL SOURCE LINK:</strong> <a href="http://gamer.blorge.com/2012/01/16/rumor-talks-of-possible-thq-shutdown/" target="_blank">gamer.blorge.com</a></p>
<div><span>by <a title="Posts by Mike Ferro" href="http://gamer.blorge.com/author/mike-ferro/" rel="author">Mike Ferro</a></span></div>
<div>
<p>Yesterday, rumors of THQ possibly shelving its entire 2014 game lineup hit the Web followed by speculation that the publisher may be shutting down. Apparently, THQ may also be looking to shop around for a buyer for the company.</p>
<p>Kevin Dent, IGDA Mobile SIG chair tweeted that he heard that THQ was in financial trouble. He also revealed that he also heard that the company already made plans to cancel its entire 2014 lineup, most notably its MMO, <em>Warhammer 40k: Dark Millennium Online</em>.</p>
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<p><!-- end div ad1 -->Just last year THQ ended up shutting down five of its development studios with massive layoffs. <em>Red Faction</em> and <em>MX vs ATV</em> were canceled along with the closure of Kaos Studios responsible for <em>Homefront</em>.</p>
<p>As reported by <a href="http://www.vg247.com/2012/01/15/rumour-thq-cancels-2014-slate-and-offers-self-for-sale/">VG247</a>, THQ has issue an official response refuting these claims stating that the publisher has not canceled its 2014 lineup and has not made any decisions around its MMO.</p>
<p>However, the publisher did reveal that the company is looking to revamp its business strategy, scrapping all kid-friendly projects to completely focus on hardcore games.</p>
<p><!-- Replace this with Your adsense code if you want additional adsense blocks for super long blog posts or leave it empty if you don't want one. -->I know many of you will be saddened to hear that THQ will no longer make <em>SpongeBob</em> games in the future. However, I’m sure <em>Darksiders II</em> and <em>Metro: Last Light</em> will more than make up for it.</p>
<p>&nbsp;</p>
<p><strong>INTEL SOURCE LINK:</strong> <a href="http://gamer.blorge.com/2012/01/16/rumor-talks-of-possible-thq-shutdown/" target="_blank">gamer.blorge.com</a></p>
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		<title>Game&#124;Life Podcast: Does Xbox 360 Need Games Anymore?</title>
		<link>http://theshitstorm.com/2012/01/14/gamelife-podcast-does-xbox-360-need-games-anymore/</link>
		<comments>http://theshitstorm.com/2012/01/14/gamelife-podcast-does-xbox-360-need-games-anymore/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 07:54:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[best games]]></category>
		<category><![CDATA[games xbox 360]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[xbox]]></category>
		<guid isPermaLink="false">http://theshitstorm.com/?p=302</guid>
		<description><![CDATA[INTEL SOURCE LINK: Wired.com Will the future of videogame consoles be decided by videogames at all, or are we all just looking for fancier TiVos? On this episode of the Game&#124;Life podcast, we continue our discussion of the State of the Game as we enter the futuristic-sounding year 2012. On last week’s show, we talked ]]></description>
			<content:encoded><![CDATA[<p><strong>INTEL SOURCE LINK:</strong> <a href="http://www.wired.com/gamelife/2012/01/gamelife-podcast-does-xbox-360-need-games-anymore/" target="_blank">Wired.com</a></p>
<p><a href="http://theshitstorm.com/?attachment_id=41548" rel="attachment wp-att-41548"><img title="xboxtv" src="http://www.wired.com/images_blogs/gamelife/2012/01/xboxtv-660x246.png" alt="" width="605" height="246" /></a></p>
<p>Will the future of videogame consoles be decided by videogames at all, or are we all just looking for fancier TiVos?</p>
<p>On this episode of the Game|Life podcast, we continue our discussion of <a href="http://www.wired.com/gamelife/2012/01/state-of-the-game-2012-2/">the State of the Game</a> as we enter the futuristic-sounding year 2012. On <a href="http://www.wired.com/gamelife/2012/01/gamelife-podcast-episode-12/">last week’s show</a>, we talked about … well, we talked about <cite>Star Wars: The Old Republic</cite> mostly, but then we moved on to a discussion of the portable videogaming market and how it will continue to be impacted by and defend itself from mobile games.</p>
<p>Today, we move on to consoles. On Thursday, the NPD Group released its sales data for December 2011. Surprisingly, and in sharp contrast to previous years, the sales of each home game system were lower in December than in November. But the Xbox 360 had a banner year, and Microsoft had some major statistics to announce about the uptake of its non-gaming entertainment services like Netflix. Of note, the number of people using such apps went up by a whopping 50% from November to December.</p>
<p>With that in mind and considering Microsoft’s ever-growing feature set (which now includes live television), we find ourselves questioning what role traditional videogames will play in shaping the industry going forward. <cite>Wired</cite> magazine senior editors Chris Baker and Peter Rubin join Wired.com managing editor Marty Cortinas and me.</p>
<p>(Some other key factoids from NPD mentioned on the show are below.)</p>
<p>The Game|Life podcast is embedded below and is available on iTunes. You can also <a href="http://downloads.wired.com/podcasts/assets/gamelifeaudio/gamelifereboot_013.mp3">download it directly</a>.</p>
<h3>Quotes from NPD analyst Anita Frazier</h3>
<p>“Hardware was particularly hard hit in December.  Normally, we see sales increase from November to December on an average sales per week basis (keeping in mind December is a 5-week retail month as compared to November which is a 4-week retail month).  The 3DS and the DS were the only platforms to realize a unit sales increase versus November, which is highly unusual since typically all platforms enjoy a lift in the biggest month at retail.”</p>
<p>“Our preliminary estimate for the other monetization methods in which consumers can acquire games content is $7.24B for 2011, an increase of 7% versus 2010.  This includes the consumer spend on used games, digital full game and add-on content downloads, mobile games, social network games, subscriptions and rentals.  The increase in these areas partially offset the decline in new physical retail sales of content in 2011.”</p>
<p>“We get asked a lot about how Skylanders is performing.  If you combine the sales of software bundles with the character packs which are tracked in the accessories category, the title would rank 4th in December, and 10th for Annual 2011 on dollar sales.” (Note: The quote originally read “11th,” as we say in the podcast. NPD later corrected the quote to “10th.”)</p>
<h3>Quotes from Microsoft</h3>
<p>“The hours of video consumed globally on Xbox LIVE increased 140 percent from 2010 to 2011.”</p>
<p>“In December more than 60 percent of U.S. Xbox LIVE Gold members used entertainment apps on Xbox LIVE — for an average of an hour a day each.”</p>
<p>“The number of people using entertainment apps on Xbox LIVE increased by nearly 50 percent globally from November to December.”</p>
<p>&nbsp;</p>
<p><strong>INTEL SOURCE LINK:</strong> <a href="http://www.wired.com/gamelife/2012/01/gamelife-podcast-does-xbox-360-need-games-anymore/" target="_blank">Wired.com</a></p>
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